Tuesday, October 13, 2009
Noise: Lose It, Part II
Reducing chrominance and luminance noise at capture
Noise also varies in both magnitude and spatial frequency. Noise occurring over short distances has a high frequency (it’s “fine-grained”), while noise occurring over long distances has a low frequency. Noise magnitude, often described by the statistical measure of “standard deviation,” quantifies the variance a pixel will have from its “true” value. Higher-magnitude noise overpowers fine texture and becomes exceptionally difficult to remove.
With a thorough understanding of what produces noise, how it’s produced and what kinds and types of noise to be on the lookout for, you can take steps to reduce it at the point of capture. You want to start with as little noise as possible. If you want noise, you can always add it later, which gives you the possibility of customizing it with almost infinite precision. If you begin with noise in your originals, you’re locked in, and it can be challenging to reduce it without compromising image quality—sharpness, texture, saturation and hue variety. Given that noise isn’t the only concern you balance, for some uses this may be an acceptable trade-off.
There are a number of ways you can reduce noise during postprocessing. One could even say there’s an art to it. Learning these techniques can improve many fine exposures and even save others. I’ll address these in detail in upcoming columns.
John Paul Caponigro, author of Adobe Photoshop Master Class and the DVD series R/Evolution, is an internationally renowned fine artist and authority on digital printing. Get over 100 free downloads and his free e-newsletter Insights at www.johnpaulcaponigro.com.
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